Other Features
Preset Recall
You can recall preset settings that you prepared during setup. This allows you to quickly configure commonly used values for focal length, aperture, exposure, or a combination of these. For more details about preset settings, refer to the Configuration Reference.
Hide Specified Meshes
You can hide specified meshes, which you set up during the configuration. Hiding these meshes affects all other players, but it won’t work if safety settings have disabled animations.
Preview Screen Info Display Settings
You can configure the information displayed on the preview screen. To change the default settings, adjust the parameters during setup.
Grid
This option lets you display gridlines on the preview screen. You can choose between options such as Hidden, 3x3, 3x3 with Diagonals, 6x4, or a Custom Grid.
Configuration Info
This setting displays values like focal length, aperture, etc., in common units rather than percentage notation.
Level
It shows a visual level that indicates the camera’s tilt.
Focus Peaking
Focus peaking highlights the area in focus. You can choose to enable this feature at all times, only in manual focus mode, or disable it.
Mask Settings
When shooting with VirtualLens2, you can select which objects should be visible through the camera.
Local Player
Choose whether to display the shooter’s own avatar.
Remote Players
Choose whether to display avatars of other players.
UI Elements
You can select whether to show UI elements like nameplates and personal mirrors on the camera feed.
Preview HUD
This feature prominently displays the preview screen at the center of your view.
Dealing with Scene-Dependent Issues
The constraints imposed by avatars incorporating cameras can lead to unexpected behavior depending on the world and instances. In such cases, VirtualLens2 includes options to address these issues, albeit with some trade-offs in performance or usability.
Clipping Plane Adjustment
Temporarily relax the restrictions on the clipping plane’s far side. This can be useful in extremely large worlds where distant objects might not be visible. However, excessive relaxation can lead to increased rendering load and z-fighting issues, so adjust the setting with caution.
Enable Depth Texture Generation
To use depth textures (_CameraDepthTexture
) for specific effects, you need to enable this setting for the camera. While you can enable it in the world settings for built-in cameras, the avatar-incorporated camera may not activate depth textures. Enabling the Depth Enabler option in VirtualLens2 allows for the generation of depth textures in the camera you use for captures. This ensures correct rendering results, but it may come with a slight performance cost.